Marcius Szkaradek created a Blender script that supports all of those, but it has some issues. Model vertices, UVs, and weights are stored inside. These can be extracted with Ravioli Game Tools. The unpacker doesn't assign filenames to everything, so when the games tries to load the unnamed files it crashes.Īll sounds are stored in Audiokinetc Wwise. If you move the Data folder into the main game folder and remove the BIG file, the game will load the unpacked files directly. BIG file, you'll end up with "./SleepingDogsDefinitiveEdition/*NameOfBig*/Data/". BIX header.Įkey created an unpacker, and was nice enough to quickly update it for Definitive Edition compatibility. PERM.BIN/.TEMP.BIN files, which are packed into. Sleeping Dogs uses an engine that was custom-built by UFG specifically for this series. Let me break down all the parts using all the info I got: There have already been quite a few tools made for the original Sleeping Dogs, but they only worked half the time, and now they don't work at all. It's basically the same game, only with MASSIVELY upgraded visuals, sounds, animations, and with several gameplay changes. I bet you're all going "oh god, not this again", but hold on, just give me a minute.Īs you may know Sleeping Dogs Definitive Edition was released yesterday.
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